Justice in Unity: Redux

Justice in Unity: Redux is a game made with RPG Maker VX Ace, remake of Justice in Unity, that follows the stories of Det. Elliot Mortensen and Dr. Cheshire.

Justice in Unity: Redux
NormalCover.png
The cover art of Justice in Unity: Redux.
icon.png
Justice in Unity: Redux's icon.
Other names ジャスティス・イン・ユニティー~早く目覚めなければ~ (Jasutisu In Yunitī ~ Hayaku Mezamenakereba ~, lit. "Justice in Unity ~ If I Can't Wake Up Quickly ~"; Japanese)
Date started March 13th, 2017 (hiatus-ed, then officially resumed April 7th, 2018)
Date first released n/a
Date completed n/a
itch.io | GameJolt | IndieDB | Twitter | IMDb | Facebook | Linktree
Composer(s) tentaclepotatodroid
Charlie Paul
Hayden Graves
E.L. Music (Elisha Leenders)
Noëlle McHenry
J0KRR
Ardigyy
Adel "Skull" Almas
Engine(s) RPG Maker VX Ace
Platforms Microsoft Windows
Languages English
French (incomplete)
German (incomplete)
Japanese (incomplete)
Spanish (Mexico) (incomplete)
Translators Océane Lanteigne (French)
Melle Teich (German)
Rio / X-Plorez (Japanese)
Alberto Cavada (Spanish (Mexico))
Assistant Writers Charlie Paul
Melle Teich
Versions 0.0 [Private playtesting copy]
0.1 [Private playtesting copy, presently unreleased]
Rating Mature
Download n/a
(Latest) Official Longplay n/a
Previous in Timeline Shiver (1994)
Next in Timeline Moonstricken: Eternal Descent (2010)

The game will be available for computers running Windows.

Description

Justice in Unity: Redux is the resurrection of an older project, called simply Justice in Unity. Made in RPG Maker VX Ace, but less of an RPG and more of an interactive story with some sleuthing to be done, JiU:Re stars French-American Det. Elliot Mortensen, a man plagued by his own inner demons (which can be in/directly controlled by the player) and an overwhelming fear of the dark. As the story unfolds, the player watches as their choices either make or break Elliot's relationships, friendships, and sanity.

Despite being made in VX Ace, JiU:Re features a lot of resources from RPG Maker XP, including pieces of tilesets and edits of sprites made by Sithjester and Mack, among others. The game also features various scripts, such as ones by MOG, Khas, and Yanfly, including a few somewhat-heavily modified with custom traits. Mainly, the story is progressed by completing cases, of which there will be many. All this said, JiU:Re has no combat nor leveling/equipment systems, as such things would take away from the game's emphasis on storytelling rather than traditional RPG-style gameplay.

Features

  • Many improvements from the original 2016 release
  • Footstep sounds for player, one follower, and one event per map, determined by what kind of surface is being walked on and what kind of shoes are being worn
  • modern algebra's Quest Journal converted into a Case Journal, to keep track of the players progress solving various cases
  • The ability to slowly drive Det. Mortensen insane over the course of the game via Dark Choices, resulting in changes in character relationships and multiple endings
  • Custom cutscene artwork and character portraits
  • Sprites and tilesets from RPG Maker XP, VX Ace expansions, and other artists
  • Original music from a team of amazing indie composers
  • Sound effects from FreeSound and The Matchmakers
  • Scripts by several RPG Maker VX Ace scripters
  • Voice acting from a multitude of talented CastingCallClub users
  • Localizations for other languages and the ability to switch voiceover language on the fly
  • The ability to log in and out of GameJolt to sync trophies, thanks to Florian van Strien's API script(s)

Controls

Keyboard


Key Result
Arrow keys
Num 2, 4, 6, 8
Move player/cursor
Shift Dash
Skip text
Button A
Z
Space
Enter
Confirm
Interact
Button C
X
Esc
Num 0
Cancel
Open menu
Button B
A Pause the game
Button X
S Open key item selection
Button Y
D Show current objective
Button Z
Q
Num 9
Open Elliot's Case Journal
Back one page
Button L
W Open Cheshire's Journal
Forward one page
Button R
F1 Configure engine settings
F2 Show framerate
F5 Toggle non-exclusive fullscreen
Alt + Enter Toggle exclusive fullscreen

Controller


Button
(Xbox controller)
(PlayStation controller)
Result
L-Stick Move player/cursor
Button 1
A
Cross
Dash
Skip text
Button A
Button 2
B
Circle
Cancel
Open menu
Button B
Button 3
X
Square
Confirm
Interact
Button C
Button 4
Y
Triangle
Pause the game
Button X
Button 5
Left Bumper
L1
Open key item selection
Button Y
Button 6
Right Bumper
R1
Show current objective
Button Z
Button 7
Back
Select
Open Elliot's Case Journal
Back one page
Button L
Button 8
Start
Open Cheshire's Journal
Forward one page
Button R

Supported Controllers


Controller Tested OS(s) Supported?
Xbox 360 controller Win 7 x64 Y
PS3 Dualshock (using Xbox 360 controller drivers, via SCP Toolkit) Win 7 x64 Y

Cast & Characters (in order of appearance)

Part One: Light of My Life

Part Two: A Game of Trust

Part Four: The Taste of Poison

Part Five: In the Dark

Cases

Part One Cases

01poison.png The Case of the Poisoned Diner

02disappear.png The Case of the Disappearing Act

03flush.png The Case of the Royal Flush

04angels.png The Case of the Garden of Angels

05valentine.png The Case of the Obsessive Valentine

06shadows.png The Case of the Watchful Shadows

07twins.png The Case of the Twins' Bond

08prom.png The Case of the Prom Queen

09broken.png The Case of the Broken Family

Part Three Cases

tba

Part Five Cases

tba

Devlog

See Justice in Unity: Redux (Devlog).

Screenshots

August 2019

July 2018

Concept Arts

Embeds

Soundtrack Credit List (in order of use)

Part One Tracks

Part Two Tracks

Part Three Tracks

Part Four Tracks

Part Five Tracks

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